This page is a WIP and by no means reflects the complete history of the Metroidvania Genre. See some games missing from this list? Suggest them here.
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Description
Metroidvania is a subgenre of platforming games focused on guided non-linearity and utility-based exploration. The term, coined by video game critic Jeremy Perish, is a portmanteau of Metroid and Castlevania. Typical features of this subgenre include, but are not limited to, progressively revealed minimaps, backtracking, and difficult boss fights.
List of Games
Ancestors
The Metroid and Castlevania formulae were certainly innovative for their time. Their unique bents on storytelling, graphics, and gameplay made them instant classics. Nevertheless, both can be seen as derivative cases, benefitting from a multitude of prototypical ancestors. These ancestors helped to establish the gaming tropes that would later become signatures of the Metroidvania genre.
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These titles include, but are not limited to:
Year | Title | Platform(s) |
---|---|---|
1987 | Wonder Boy in Monster Land | Arcade, Sega Master System, Commodore 64, Famicom, PC Engine, Amstrad CPC, ZX Spectrum, Amiga, Atari ST, mobile phones, Wii, PS3, Xbox 360 |
1987 | Zillion | Sega Master System |
1989 | Wonder Boy III: The Dragons Trap | Master System, TurboGrafx-16, Game Gear, Wii, Mobile phone, iOS, PS4, Switch |
1991 | Wonder Boy in Monster World | Sega Genesis, Master System, TurboGrafx-16, TurboGrafx-CD, Win, Wii, PS3, |
1994 | Monster World IV | Mega Drive, PS2, Wii, PS3, Xbox 360 |
Parents
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Metroidvania often refers to two specific games. The Metroid- half refers to the 1994 SNES title, Super Metroid, while the -vania half refers to the 1997 Playstation title, Castlevania: Symphony of the Night. These two games would become the parents of a new generation of action-platformers.
Year | Title | Platform(s) |
---|---|---|
1994 | Super Metroid | SNES, Wii U |
1997 | Castlevania: Symphony of the Night | PS1 |
Offspring
Following the success of Super Metroid and Castlevania: Symphony of Night, the developers for each game saw a prolific period from 2000-2008, releasing games nearly every year. These eight years would define the genre that would later become the focus for many crowd-funded projects by independent game developers, including the still unreleased and most anticipated Metroidvania, Chasm.
Since the two parent games were released, the offspring include, but are not limited to:
Year | Title | Platform(s) | Metascore* |
---|---|---|---|
2001 | Castlevania: Circle of the Moon | Gameboy Advance | |
2002 | Castlevania: Harmony of Dissonance | Gameboy Advance | |
2002 | Metroid Prime | Gamecube, Wii, Wii U | |
2002 | Metroid Fusion | Gameboy Advance | |
2003 | Castlevania: Aria of Sorrow | Gameboy Advance | |
2004 | Metroid Prime 2: Echoes | Gamecube, Wii, Wii U | |
2004 | Metroid: Zero Mission | Gameboy Advance | |
2005 | Castlevania: Dawn of Sorrow | Nintendo DS | |
2005 | La-Mulana | Win/Mac/Lin, Wii U | |
2006 | Castlevania: Portrait of Ruin | Nintendo DS | |
2006 | Lyle in Cube Sector | Win | N/A |
2007 | An Untitled Story | Win | N/A |
2007 | Aquaria | Win/Mac/Lin | |
2007 | Metroid Prime 3: Corruption | Wii, Wii U | |
2008 | Castlevania: Order of Ecclesia | Nintendo DS | |
2009 | Shadow Complex | Win/Mac, PS4, Xbox One | |
2010 | Shantae: Risky's Revenge | Win, PS4, Nintendo DS, Wii U | |
2011 | Insanely Twisted Shadow Planet | Win/Mac/Lin, Xbox 360/One | |
2011 | UnEpic | Win/Mac/Lin, PS4, Xbox One, Wii U | |
2012 | Dust: An Elysian tale | Win/Mac,Lin, PS4, Xbox 360 | |
2013 | Guacamelee! | Win/Mac/Lin, Xbox One, PS4, Wii U | |
2013 | Valdis Story: Abyssal City | Win/Mac | |
2014 | Rex Rocket | Win/Mac/Lin | N/A |
2014 | Strider | Win, PS4, Xbox One | |
2015 | Axiom Verge | Win/Mac/Lin, PS4, Xbox One, Wii U | |
2015 | Castle in the Darkness | Win | |
2015 | Environmental Station Alpha | Win/Mac | N/A |
2015 | Odallus: The Dark Call | Win | |
2015 | Ori and the Blind Forest | Win, Xbox One | |
2016 | AM2R | Win | N/A |
2016 | OwlBoy | Win/Mac/Lin | |
2016 | Momodora: Reverie Under the Moonlight | Win, PS4, Xbox One | |
2016 | Salt and Sanctuary | Win/Mac/Lin, PS4 | |
2016 | The Aquatic Adventures of the Last Human | Win/Mac/Lin | |
2017 | Hollow Knight | Win/Mac/Lin, Switch |
Night Of Revenge Translation
*Average score for all available platforms
Variations
The tropes established by the prototypical ancestors have become so influential on gaming that developers experiment with their application in a variety of genres. This makes for a handful of games that feel Metroidvania-like without being dogmatic in their execution. Not coincidentally, these games cause the most debate about whether they are or are not Metroidvanian in design. This breaking down of the Metroidvania formula could help extend the life of the genre, by fusing some of its elements with other popular genres (e.g. Rogue-like, Procedurally generated Dungeon Crawler, etc).
Variations on the Metroidvania formula include, but are not limited to: Buy xbox 360 game download codes.
Year | Title | Platform(s) | Variation |
---|---|---|---|
2004 | Cave Story | Win/Lin, Wii, Nintendo DSi, Nintendo 3DS, Switch | Game is entirely linear |
2007 | Knytt Stories | Win | No map. Many games in one engine |
2009 | Batman: Arkham Asylum | Win/Mac, PS3, Xbox 360 | Third person action game with Metroidvania elements (backtracking, upgrades, etc.) |
2010 | VVVVVV | Win/Mac/Lin, PS4 | No combat or upgrades |
2011 | Batman: Arkham City | Win/Mac, PS3, Xbox 360 | Third person action game with Metroidvania elements (backtracking, upgrades, etc.) |
2013 | Batman: Arkham Origins | Win, PS3, Xbox 360 | Third person action game with Metroidvania elements (backtracking, upgrades, etc.) |
2013 | Rogue Legacy | Win/Mac/Lin, PS4, Xbox One | 'Roguelite', map changes every playthrough |
2015 | Batman: Arkham Knight | Win, PS4, Xbox One | Third person action game with Metroidvania elements (backtracking, upgrades, etc.) |
2015 | Below Kryll | Win | Action-Platformer with heavy emphasis on puzzle solving and utilizing unlocked abilities. |
2015 | Chronicles of Teddy: Harmony of Exidus | Win/Mac, PS4 | Very linear with unnecessary collectables |
2017 | Dead Cells | Win | Roguelite with no backtracking. The exploration is tangentially linear. |
written by pencil2paper
This page is a WIP and by no means reflects the complete history of the Metroidvania Genre. See some games missing from this list? Suggest them here.
Description
Metroidvania is a subgenre of platforming games focused on guided non-linearity and utility-based exploration. The term, coined by video game critic Jeremy Perish, is a portmanteau of Metroid and Castlevania. Typical features of this subgenre include, but are not limited to, progressively revealed minimaps, backtracking, and difficult boss fights.
List of Games
Ancestors
The Metroid and Castlevania formulae were certainly innovative for their time. Their unique bents on storytelling, graphics, and gameplay made them instant classics. Nevertheless, both can be seen as derivative cases, benefitting from a multitude of prototypical ancestors. These ancestors helped to establish the gaming tropes that would later become signatures of the Metroidvania genre.
These titles include, but are not limited to:
Year | Title | Platform(s) |
---|---|---|
1987 | Wonder Boy in Monster Land | Arcade, Sega Master System, Commodore 64, Famicom, PC Engine, Amstrad CPC, ZX Spectrum, Amiga, Atari ST, mobile phones, Wii, PS3, Xbox 360 |
1987 | Zillion | Sega Master System |
1989 | Wonder Boy III: The Dragons Trap | Master System, TurboGrafx-16, Game Gear, Wii, Mobile phone, iOS, PS4, Switch |
1991 | Wonder Boy in Monster World | Sega Genesis, Master System, TurboGrafx-16, TurboGrafx-CD, Win, Wii, PS3, |
1994 | Monster World IV | Mega Drive, PS2, Wii, PS3, Xbox 360 |
Parents
Metroidvania often refers to two specific games. The Metroid- half refers to the 1994 SNES title, Super Metroid, while the -vania half refers to the 1997 Playstation title, Castlevania: Symphony of the Night. These two games would become the parents of a new generation of action-platformers.
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Year | Title | Platform(s) |
---|---|---|
1994 | Super Metroid | SNES, Wii U |
1997 | Castlevania: Symphony of the Night | PS1 |
Offspring
Following the success of Super Metroid and Castlevania: Symphony of Night, the developers for each game saw a prolific period from 2000-2008, releasing games nearly every year. These eight years would define the genre that would later become the focus for many crowd-funded projects by independent game developers, including the still unreleased and most anticipated Metroidvania, Chasm.
Since the two parent games were released, the offspring include, but are not limited to:
Year | Title | Platform(s) | Metascore* |
---|---|---|---|
2001 | Castlevania: Circle of the Moon | Gameboy Advance | |
2002 | Castlevania: Harmony of Dissonance | Gameboy Advance | |
2002 | Metroid Prime | Gamecube, Wii, Wii U | |
2002 | Metroid Fusion | Gameboy Advance | |
2003 | Castlevania: Aria of Sorrow | Gameboy Advance | |
2004 | Metroid Prime 2: Echoes | Gamecube, Wii, Wii U | |
2004 | Metroid: Zero Mission | Gameboy Advance | |
2005 | Castlevania: Dawn of Sorrow | Nintendo DS | |
2005 | La-Mulana | Win/Mac/Lin, Wii U | |
2006 | Castlevania: Portrait of Ruin | Nintendo DS | |
2006 | Lyle in Cube Sector | Win | N/A |
2007 | An Untitled Story | Win | N/A |
2007 | Aquaria | Win/Mac/Lin | |
2007 | Metroid Prime 3: Corruption | Wii, Wii U | |
2008 | Castlevania: Order of Ecclesia | Nintendo DS | |
2009 | Shadow Complex | Win/Mac, PS4, Xbox One | |
2010 | Shantae: Risky's Revenge | Win, PS4, Nintendo DS, Wii U | |
2011 | Insanely Twisted Shadow Planet | Win/Mac/Lin, Xbox 360/One | |
2011 | UnEpic | Win/Mac/Lin, PS4, Xbox One, Wii U | |
2012 | Dust: An Elysian tale | Win/Mac,Lin, PS4, Xbox 360 | |
2013 | Guacamelee! | Win/Mac/Lin, Xbox One, PS4, Wii U | |
2013 | Valdis Story: Abyssal City | Win/Mac | |
2014 | Rex Rocket | Win/Mac/Lin | N/A |
2014 | Strider | Win, PS4, Xbox One | |
2015 | Axiom Verge | Win/Mac/Lin, PS4, Xbox One, Wii U | |
2015 | Castle in the Darkness | Win | |
2015 | Environmental Station Alpha | Win/Mac | N/A |
2015 | Odallus: The Dark Call | Win | |
2015 | Ori and the Blind Forest | Win, Xbox One | |
2016 | AM2R | Win | N/A |
2016 | OwlBoy | Win/Mac/Lin | |
2016 | Momodora: Reverie Under the Moonlight | Win, PS4, Xbox One | |
2016 | Salt and Sanctuary | Win/Mac/Lin, PS4 | |
2016 | The Aquatic Adventures of the Last Human | Win/Mac/Lin | |
2017 | Hollow Knight | Win/Mac/Lin, Switch |
*Average score for all available platforms
Variations
The tropes established by the prototypical ancestors have become so influential on gaming that developers experiment with their application in a variety of genres. This makes for a handful of games that feel Metroidvania-like without being dogmatic in their execution. Not coincidentally, these games cause the most debate about whether they are or are not Metroidvanian in design. This breaking down of the Metroidvania formula could help extend the life of the genre, by fusing some of its elements with other popular genres (e.g. Rogue-like, Procedurally generated Dungeon Crawler, etc).
Night Of Revenge Download Game Free
Variations on the Metroidvania formula include, but are not limited to:
Year | Title | Platform(s) | Variation |
---|---|---|---|
2004 | Cave Story | Win/Lin, Wii, Nintendo DSi, Nintendo 3DS, Switch | Game is entirely linear |
2007 | Knytt Stories | Win | No map. Many games in one engine |
2009 | Batman: Arkham Asylum | Win/Mac, PS3, Xbox 360 | Third person action game with Metroidvania elements (backtracking, upgrades, etc.) |
2010 | VVVVVV | Win/Mac/Lin, PS4 | No combat or upgrades |
2011 | Batman: Arkham City | Win/Mac, PS3, Xbox 360 | Third person action game with Metroidvania elements (backtracking, upgrades, etc.) |
2013 | Batman: Arkham Origins | Win, PS3, Xbox 360 | Third person action game with Metroidvania elements (backtracking, upgrades, etc.) |
2013 | Rogue Legacy | Win/Mac/Lin, PS4, Xbox One | 'Roguelite', map changes every playthrough |
2015 | Batman: Arkham Knight | Win, PS4, Xbox One | Third person action game with Metroidvania elements (backtracking, upgrades, etc.) |
2015 | Below Kryll | Win | Action-Platformer with heavy emphasis on puzzle solving and utilizing unlocked abilities. |
2015 | Chronicles of Teddy: Harmony of Exidus | Win/Mac, PS4 | Very linear with unnecessary collectables |
2017 | Dead Cells | Win | Roguelite with no backtracking. The exploration is tangentially linear. |
written by pencil2paper